The player moves in the bloodstream and has the task to stop bleeding by rebuilding the walls of the tissue. Reconstruction involves transporting platelets and maintaining them at the wound opening using "laser" fibrin.

The game was created by Janusz Gomułkiewicz and Mikołaj Gruszecki for Game Jam in Poland #StayHomeMakeGames (#ZostańWdomuRóbGry).

Programming & Graphics

Janusz Gomułkiewicz

Music & Sound

Mikołaj Gruszecki

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Click download now to get access to the following files:

Bleeding_Windows 1.0_x86.zip 29 MB
Bleeding 1.0_linux_x86_64.zip 34 MB
Bleeding1.0 MAC.zip 33 MB

Development log

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