Bleeding
The player moves in the bloodstream and has the task to stop bleeding by rebuilding the walls of the tissue. Reconstruction involves transporting platelets and maintaining them at the wound opening using "laser" fibrin.
The game was created by Janusz Gomułkiewicz and Mikołaj Gruszecki for Game Jam in Poland #StayHomeMakeGames (#ZostańWdomuRóbGry).
Programming & Graphics
Janusz Gomułkiewicz
Music & Sound
Mikołaj Gruszecki
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Click download now to get access to the following files:
Bleeding_Windows 1.0_x86.zip 29 MB
Bleeding 1.0_linux_x86_64.zip 34 MB
Bleeding1.0 MAC.zip 33 MB
Development log
- "Bleeding" - WebGL VersionApr 25, 2024
- "Bleeding" - Wersja WebGLApr 25, 2024
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